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Great game but needs some balancing. For example we can redraw all 3 cards, if we could redraw only 1 card it would be more suitable. And random 3 cards are little bit too op. Also we need a pause button to check our augments etc.

try pressing idk, the menu button?

Unfortunately the menu button does not stop the game.

skill issue

Redrawing the 3 cards will be better in the future when even more augments exist. I want to give the player a bit of freedom when choosing their build. It would be frustrating not getting the cards that you need just because one was unlucky

really solid game! the only thing i would wanna change is to add a soundtrack and sound aswell as support for ultrawide monitors.

Deleted 304 days ago

Lava pools are so busted rn

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That was fun. Definitely worth playing some more.

Glad you enjoyed it man!

Love the game! (Tho the leaching ability it totally busted)

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i'm absurdly in love with this game ! even though it seems like a simple concept, to be a cute campfire and survive, the mechanics are so interesting and every time you lose you have this feeling of wanting to learn more about the game so that you can survive longer

If you're looking for a "bad thing" in the game perhaps the only thing you can "complain" about is the art simplicity, but I myself think it gives the game a specific charm,but if you still want some options, I think the game would look very nice if it was pixelated! but I still love how cute and fun everything is

I also really liked the artistic reference to the TFT Augments! It's a light art for the eyes and the colors help you understand the importance and strength of each item you choose, so you can easily play the game without a tutorial

it would be a lot of fun if in the future there could be a quick cutscene to give context when you start the game (maybe some more characters idk?) and some soundtrack (which I personally think would be a challenge to find a music that didn't end up becoming tiresome after a while)

I highly recommend it for people who like strategy games and want something simple to distract their minds after a tiring day, i will definitely play more and look forward to the next updates

Thanks for the feedback feels great to hear this!

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I loved the game haha

Is it possible to add an option to turn off screen shaking? It gives me eye strain.

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Thanks for playing! Yes I will add the option in the future, it will be on the settings tab (the one that is currently disabled)

is there suposesd to be sound?

Nop not yet, it's something to do in the future

Is there any punishment to refreshing upgrades?

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Not really and tbh I'm not thinking of making a punishment for that. There will eventually be a lot of upgrades and I want the player to have a bit of freedom when choosing its build

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This is so fun I'm really enjoying high attack speed builds for a more crowd control version of glass cannon

brown worms are to fast i suggest reducing their speed by about 10%

get electric and lifesteal, you can heal faster than they can attack

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https://media.discordapp.net/attachments/685207485250142251/1185389774547206224/image.png?ex=658f6f41&is=657cfa41&hm=73b12cfc1e9faec08700c435e75313ee4f7971968e615c88f10dfb1d78927dc6&=

cool game



=============== 

some things to fix:

- rounding problems on some effect % values (59.999999%)

- getting both armor piercing upgrades gives the enemies armor back (?)

- sometimes enemies ignored the freeze effect and kept moving at normal speed with the frozen sprite


===============

other suggestions:

- add an upgrade autobuyer so people don't have to leave the game running with an autoclicker

- maybe add an option to disable damage text? should help a bit with lategame performance

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and my suggestion: sandbox mode

Wildfire Gameplay

bruh

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guys, how many rounds have you survived the most? i have 24

[edit] 29 

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2737

ridiculous

So yeah, the double/triple random, are VERY powerful early on. Just DONT expand the options for a few times (as it increases what the randoms can hit)

You want accuracy at 60 or higher ASAP, with a good mix of aspd too.

Once you get that, static is the next big thing (this is MASSIVE later on, so get it early) Then try to get leech (and NEVER get heal ups, unless it comes with a max HP upgrade)

IGNORE BASE DMG ENTIRELY (static will VASTLY overpower it)

Blue flame, is also a joke.

A voluntary restart button would be really helpful for grinding for those triple digit runs  

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very nice game

Damn that's crazy, at least it didn't crash on you

left it on overnight, had to force it to end or else it would have never ended

personally i feel like a upgrade on flame size would be nice as it creates a more interesting method of playing purely with base flame upgrades, or a boss could be added that spawns enemies to swarm the player, just a though while playing

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I'm playing on the web version, (so idk if this is o the download) but maybe add a little thing in the corner or in a menu or something that tells the player there stats

Also maybe add some sort of free-play mode where you can just pick a tone of upgrades then play.

Isn't it there already? Or do you mean the final stats?

I think he means the total of the upgrades you chose

I meant like creative in minecraft, where you can just pick all the upgrades then play and just be overpowered.

But regarding the menu thingy. There is already a menu that lets you see the stats

Ya lol, I just realized...

I just posted a comment about the hit bug miss thing. That being said, if you download the game and play it that way, there is literally 0 way to quit or return to main menu. You have to alt f-4 out of it.

I know that there is no indication but you can press K to end the game whenever you want. This is just a provisory measure

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Apart from fixing bugs, do you plan new content? I recently reached round 500 because once you get to 60 every single round is exactly the same and I scale faster than enemies do so I just got an autoclicker clicking the first upgrade and I got into the point where I barely saw enemies. It was fun to see the fire with every single upgrade but it lost the meaning knowing I've been fighting the same enemies for over 400 rounds. It's fun.

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Yes there is going to be more content. I plan on implementing meta progression like a skill tree or something similar. And of course more augments and enemy types. I want the game to have around 10 hours gameplay

ok, yeah, there is a big issue with attacks not registering, I started a new run and my attacks are very accurate but not fast at all, and some attacks are still not regstering

My attacks were so fast barely any of them were registering and I died

this seems like a problem in the new version. Can I ask what platform were you playing in? Windows, Android, HTML?

Browser, so I think HTML?

This seems like a recurring error for the HTML players. Im gonna try to solve this but try and see if this happens on the windows version as well

This 100% occurs even in the downloaded Windows version. My best guess is once you get past 8-9 bullet speed some projectiles don't count as landing. And its a lot more egregious once you reach 20 bullet speed. 

For example, the fast red worm stages, you need enough bullet speed to hit the ones on the top half of the map, but regardless of your bullet speed any red worms that spawn on the bottom half you will endlessly miss. The red worm stages are by far the most dangerous levels especially considering the miss bug. 

If you don't have Orbital Flames and/or the bouncing lightning attack, the red worms that spawn from the bottom will hit you regardless, a number of times. The adds that spawn from the bottom should move slower (if thats even possible to make happen) since its so much closer to your flame and hitting things in general when they are the bottom is where a lot of the hit issues occur. 

Dude, if the game saved on Android after you closed it so yu can continue the run later that'd be fire. With that in mind 9/10 🤙 

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That is definitely doable, Im gonna keep that in mind

Thanks!!

It decided to target  enemies further away and let some enemies kill me :(

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It should automatically target the nearest enemy until they die. You can click on enemies to manual target them

thank you for helping me figure out what i did!

For me, I have a bug where sometimes while on fast forward, sometimes hits won't register. This is also only with high bullet speed (both with and without orbital flame. I (and this is an educated guess) think that this is framerate problem, and might be able to be solved by maybe extending the hitbox from the previous frame to the current frame, so on higher fps the hitbox will be normal, but on lower fps the hitbox will be longer to accommodate for the lost frames. Please don't take my word for all this, this could 100% be the stupidest thing I've ever said.  

What you guessed isn’t properly wrong, it is mainly due to the time given to process hitboxes. I think I know exactly why this is happening since I’ve only changed one thing in the enemies from v1.1.1 to v1.1.2 and that was removing rigidbodies. Once I deploy the next version I make sure that it doesn’t happen 

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If you manage to find a bad thing about this game except that it is not fully developed yet, call me.

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Suggestion: The aim mechanic seems pointless since you can get it about as good as it can get in about 10 rounds and it seems necessary to progress; it would be nice if aim over 100% increased crit chance.

Since there is already a crit mechanic, this could either work with that mechanic or it could be called Precise Strike or something like that

I love this game, excited to see where it goes. I'm curious whether you are the only dev, because if so, wow. 10/10

PS: Floating point glitch on Statik Energy proc % after a few upgrades

You mean in the Effects tab right? I've noticed that it can happened in certain percentages, it's an easy fix fortunately

Thank you for playing the game! I know the accuracy thing is kind of pointless, it is only in the game because this was originally a college project for a statistics course. Could you elaborate on that idea of mixing the accuracy and crit chance? 

And yes, as of now, I'm the only dev

Sure. The mechanic of accuracy is the percentage chance you will hit your target and deal 1x damage (not literally, but it works similarly to that I would assume).  If the bonfire got good enough aim, it might be able to hit the enemies just right to deal maximal damage (or hit them just right to ignore armor, like real life). This mechanic would allow accuracy to go beyond 100. Another option would be to get rid of the critical chance silver/ gold upgrade and just make the crit chance based on accuracy.

Since this isn't a very good thing to have for most synergies, perhaps you could add a purple effect upgrade that gives you a chance to skip cooldown on the next shot if you get a precise strike (so you fire your next shot immediately after a precise hit lands) Something like:

Chance of 50% to skip fire cooldown on precise strike

Of course, this would still have a tick cooldown so the game doesn't crash, and the chance of this happening could not be increased to keep it from looping, but precise strike chance could get up to 100%, or 1000% accuracy.

fun game 10/10

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we need a carry over system or something something to help you grow stronger from run to run

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I don't think anyone has said this so far so I want to say it so it doesn't get overlooked. I just want so say how much I appreciate the fast forward button. Especially in lieu of meta progression (which I'm very excited to hear you are planning) successive playthroughs are far more doable thanks to that button.

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Thanks a lot man feels good to hear

I have been absolutely loving this game, but as I've been playing, as I get to higher levels of accuracy, I stop dealing damage. I've noticed it mostly only happens against the snakes, but not just them. 

I am playing on the web version, so that might be the cause, but other than that, fantastic game, and I hope to see it grow.

It appears that that bug has happened to other people as well. I’m trying to see what I can do because not hitting your shot especially against the red caterpillars is frustrating. Either way thank you a lot for the feedback

I got the Tier 3 random augment ability and got Fire Dance for each one

You can get repeated augments in the +N random augments so that is not a bug. I would say that you are lucky because +180 attack speed in 1 round is pretty good

the game froze after I finished a round

Just giving you a heads up, currently the worms from wave 35? onward (the red ones) are gaining invincibility for some reason. I am not sure if this is intentional or not but I was hard targeting them and they weren't taking any damage or having the cold effect applied. I played prior to this past weekend and didn't notice it happening.

Hmm, it might be a bug in the current version. I will try to see what caused it and fix it. Do you, perhaps, have a clip or something so I can see it better?

I did not have a clip, however I just tried to recreate it and it seemed to be working fine. I almost wonder if it had something to do with the upgrades I had chosen, I had Orbital, Freeze, and armor shred all levelled somewhat high along with bullet speed of 12x. It happened that the worms were making it through Orbital (which is somewhat normal) and then they would make it right next to me, no longer moving, and the shots would be raining down on them but doing nothing as they chipped away at me. Eventually the game would allow damage on them after I would get hit 3 or 4 times from each.

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I was able to get it to happen again, I attached the video, it seemed to only happen during Fast Forward if that helps at all, on regular speed it didn't seem to happen. (Sorry for the horrible quality and music lol)

If you slow the video to 0.25 speed you can see it quite clearly.

Yep, the video is quite clear, not even one of the fireballs was registered, and I saw that sometimes the orbital flames wouldn't register as well. I'm gonna try to fix that. Which version was this? Android, Windows, or HTML?

I noticed the first time that it would eventually kick in but this time around it didn't even register once which was odd, this was on HTML (Google Chrome specifically) I may try it on Android at some point as well, I can give feedback if I notice it there as well, but maybe it's just a browser based issue.

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Will the updates apply to all versions like html and windows and mobile?

All updates will apply to windows and mobile in some way or another. The html version will eventually be just a demo since Im not particularly focused on optimizing it

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excitied about the update, might make a video on it soon!

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The Rogue-lite update will take a while because I intend to release it all at once. But in the meantime, I will be adding some new abilities and code optimizations. If you end up making a video about it tag me afterwards :)

do you have a yt you want me to link?

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As of now I don't, I will make one for some more detailed devlogs that are not just bug-fixing

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