v1.1.2 - Android version release
WildFire » Devlog
v1.1.2 - Android version release
- Added
- WildFire v1.1.2 for Android
- Fixed
- Soft-lock whenever you double-clicked an augment
- HTML error that would sometimes occur when Attack Speed and Bullet Speed had high values
- Negative final stats bug
- Auto-aim algorithm that was often aiming for enemies that were further away than others
- Changed
- Augments in the respective tab will now be displayed from left (most recent) to right (least recent)
- The Armor Penetration formula was changed in order to give it a more linear growth.
- Optimized performance by reducing the movement of all enemy entities to a single loop
- Optimized performance by capping the amount of Text UI that could appear on screen simultaneously (Dealing damage, taking damage, healing, etc...). This value will soon be customizable by the player.
v1.1.2.1
Discovered a tiny bug that had to be fixed and was only present in v1.1.2
v1.1.2.2
Fixed the but where the Orbital Flames augment family was not working at all in v1.1.2 and v1.1.2.1
Files
WildFire v1.1.2.2 WebGL.zip Play in browser
Dec 10, 2023
WildFire v1.1.2.2 Android 35 MB
Dec 10, 2023
WildFire v1.1.2.2 Windows.zip 36 MB
Dec 10, 2023
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WildFire
Survive as many rounds as you can to the threatening local wildlife
Status | In development |
Author | Salvador |
Genre | Strategy, Card Game |
Tags | 2D, Cute, Idle, Incremental, Relaxing, Roguelike, Singleplayer, Tower Defense |
Languages | English |
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