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Very fun game, it just needs to be a bit more balanced. For instance, I find that the accuracy is maybe a bit too low at the start. Then, some effects are way more powerful than others, I tried different builds and it seems that orbital + ice is the strongest one. 

A nice improvement would be to add some meta upgrades which boost initial stats, or increase the probability of getting effects that have a good synergy. 

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It's a really fun game and I definitely echo the sentiment of wanting to see it expanded with meta progression and maybe even more content. That being said, I gotta say it feels a little bit like swallowing a bug to read multiple posts about how good the +N upgrades are and repeatedly get multiple soups at full health. Would genuinely rather see the individual upgrades be made slightly punchier to compete and the complete scrapping of the 'quantity over choice' option than have that keep happening, but maybe that's just me.

Edit: I dunno if you want unsolicited ideas, but what about a meta-upgrade to give a chance to pick multiple upgrades per cleared wave instead when you get around to those?

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Glad you enjoyed it! And yes, Im more than open for suggestions, especially about the meta-game progress since I would like to implement that somehow.

As for the “bug” about the soups. I noticed that as well and it is not hard to fix, but since the +N augments were really strong I didn’t fix that as a sort of nerf. Once I balance the game a bit better I intend to take care of that

reached round 60 and from then on game started lagging, on round 62 game froze after the round ended and didn't get the reward so i had to close the game. Still great

Sorry for the inconvenience. Has this occurred in the Windows version or the HTML one? 

It was the windows version, it works better than the html but still lags a bit. It's normal since there was too many particles with my 10 attack speed with lava pools burst shots and blue color fire fighting againts 1000 turtles.

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I took the liberty of posting your game on reddit, there's a good amount of feedback:

https://www.reddit.com/r/incremental_games/comments/18bl5tg/wildfire_by_salvador...

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Thank you very much that was actually a lot of feedback! It seems that the people on Reddit are complaining about crashes, to fix that I would suggest playing the Windows version that can be downloaded on this page. I'm also working on balancing the game since I think the random +N augments are indeed too strong compared to the others

A super fun little game. One quick bug(?) note and a request/suggestion.
- I got soft locked when I died with the menu open. The "Menu" button disappeared, so I had no way to close it, and all the other buttons to do things like start a new run were covered up by the menu
- I think the game should start with a choice. As it is, the first round is something you just have to wait through every run and hope you don't get screwed over by REALLY bad fireball targeting RNG. Runs only start to branch once you start choosing powerups

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Hey, thank you for the feedback! 

I'm gonna try to fix the bug asap, it should not be very complicated. Although it's not said in the game you can press [Esc] to open and close the menu as well so while it is not fixed use that alternative.

I was questioning myself whether to allow players to make a choice at the very beginning but since I'm thinking of expanding the game into a sort of rogue-lite there will be other ways to make each run different from the start

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Best I've done so far. Probably done for now unless again some upgrades between runs get brought in. Really enjoyed. Thanks for making. I'll hopefully notice if you further develop and put it on steam cause I'll want to get that.

Crashed first game at the first augment with the attack speed one, crashed second game second augment with the same augment, crashed in round like 15 with the hard work augment, still can't finish a single game through crashes but this game is great. I'll keep coming back. I don't know if crashes are game wise or are because i use opera gx, i'll try with chrome next itme.

Thanks for the feedback! You can always try the Windows version, as far as I'm aware that version doesn't usually crash

Windows version worked, all problems are HTML based so downloading makes it work with 0 errors. Also got to 25 rounds after a lot of tries. This game is really addictive! Wp

27 rounds!!

this could be a really fun mobile game

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Hi ! I was not excpecting to have that much fun when I first launch the game :)

That's actually funny and if you add a bit more content and visual effect the game could be even better :)

Maybe with a bit of roguelike genre, for every round you do you get 1 star that can be spend to get bonus ^^

Nice little game ^^

I agree, this is really fun! I think that more stuff could be added, but absolutely love the idea so far!

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I'm also of the roguelite>roguelike camp but I guess that's not everyone. Mainly I'm trying to figure out why my shots miss more often than they hit. And I can't tell if clicking on the enemies improves my odds of not missing. Seems like it helps sometimes but might just be random luck.

I got the accuracy buff right after I said that. Now I understand this game. I do like it a lot. I wish it was roguelite though. Adds longevity of playtime to a good game like this for me. I guess it could be an optional mode. Not sure if anyone has done that before but don't know why not. 

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It's a lot of fun. My only complaint would be that I hoped for some meta progression between tries.

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Man this is a great game, I feel like if you added more things you could easily sell this on steam for like 5 bucks, I would be more than glad to pick it up on steam!

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Thank you so much bro I love to hear that! Right now im gonna focus a bit on the balancing but I will definitely add more content to it afterwards 

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Made it to round 1634 before giving up, pretty fun but eventually got to the point where the game played itself and enemies barely got on screen, but even if they did start hitting me I would outheal it tenfold

Edit: For some reason it won't let me add a picture so y'all are just gonna have to believe me lmao

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That’s wild. At first I wasn’t really expecting people to go beyond the120/130 rounds since the game becomes a bit stale. I really need to work on some more content

if you dont get a orbital frame early on you cant win

There are various ways to reach the late rounds. Orbital + Ice is a really good synergy, but you can also try Vampire + Statik Energy or Burst Shot + Lava Pools for example. 

got burst shot, game crash

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Can you tell me a bit more about this situation? Like what were you building for example? I don't remember the game crashing due to burst shot but I will try to replicate the bug so I can solve it asap

For the rewards that give several random augments it would be nice if you at least get shown what you got but aside from that interesting game

Thanks for the feedback!
You can already check what you get in the augments tab on the menu. But I get exactly what you are saying, it is not very clear and easy to read. I will try to improve further upon that

This is really fun!
Only complaint so far is that when I have it running in a background tab, I always seem to die.

Thanks for the feedback! I will try to solve this as fast as possible

Nice Game!

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